11/7/2023 0 Comments Incontrol intensityIn case of DWT and/or GT change, SEEMP Part III to be revised and submitted for verification. Media Newsroom Statistics and Insights Events Blogs: Energy in transition Sector insights Maritime Power and renewables Oil and gasĭNV Group About us Corporate governance Research & development Joint Industry Projects DNV Ventures Sustainability Annual reportīusiness areas Maritime Energy Systems Business Assurance Supply Chain & Product Assurance Digital Solutions Veracity data platformĬareers Overview Job opportunities Career development Why DNV? Meet our people Diversity & inclusion Ship management, operations and ship design.Reliability, availability and maintainability (RAM).Electric grid performance and reliability. Offshore classification – fleet in service.Digital monitoring of medium-voltage cable networks.This is mostly an experimental setting and is best left disabled (which is the default) unless you truly understand and care about it what it does.CII – Carbon Intensity Indicator - DNV Sectors Services Insights About us Sign in Sign in to Veracity Open menu Open search The buffer set to the approximate size of these bunches allows for smoother input values over these fixed updates at the expense of a tiny amount of latency. In some cases when using input in physics steps it may be desirable to use a small buffer as Unity calls several fixed updates bunched up at the end of a standard update instead of spreading them out smoothly over each frame. The Buffer Size determines how many state snapshots the background thread hangs onto in a ring buffer. It defaults to using the fixed update rate. The Update Rate determines how often this polling occurs. In almost all cases you’ll want to leave both as 0 which lets InControl determine sensible defaults.įor performance efficiency, InControl polls XInput state on a background thread. There are two advanced settings when XInput is enabled: Update Rate and Buffer Size. On some versions of Windows, the version of DirectX installed by default is too old, so make sure you upgrade DirectX if you’re having problems. You will also need to ensure you have DirectX installed, and in particular XInput1_3.dll is required. If you wish, you can grab the latest builds directly from the XInput.NET project releases page. Some have had a problem with the version(s) included with InControl, although in recent releases both versions are included in the asset and renamed accordingly. Make sure you are using the correct DLL build for your architecture. exe file and in the root of your Unity project (for running in the Unity Editor). Essentially, place XInputInterface32.dll or XInputInterface64.dll next to your. To use XInput with Unity 4, follow the instructions for using XInput.NET. Unfortunately, the correct settings for the inspector do not seem to be included when packaged for the Asset Store, however it’s a simple process to set up each DLL correctly: The latest version of InControl has both the 32 bit and 64 bit version included in the InControl/Plugins folder. Unity 5Īs of version 5, Unity has a new way of handling plugins, the Plugin Inspector. To enable it check the option in the InControlManager component inspector. XInput support for InControl is disabled by default. Public void Vibrate ( float leftMotor, float rightMotor ) public void Vibrate ( float intensity )
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